I imagine this happens because the character is under a very low platform, as the character's hitbox is 16x16, if there is a platform on top he cannot jump
tried again, but that doesn't seem to be the main factor.
However, it seems that the collision system can't differentiate between vertical and horizontal collisions (meaning you can't jump from a corner because the raised step or wall that forms the vertical part is treated as a too-close-to-the-character ceiling)
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Thanks!
Done!
the most important things are in the archive!
I'm going to try to redo a metroidvania that I missed, and I'm thinking of something original to do for Gameboy :)
Had a really good time playing this. I love some tight platforming. Great game :)
Thank you so much!
I feel genuine stress playing this … good stress! Nice work, Filipe!
Thank you!!!
it's very important to me!
Awesome game! The time element on the heart is a good motivator to keep going! Very nice work!
Thank you so much!
I am very happy to read this!
has a nasty tendency to ignore the jump-button (even when the character is standing still)
I imagine this happens because the character is under a very low platform, as the character's hitbox is 16x16, if there is a platform on top he cannot jump
tried again, but that doesn't seem to be the main factor.
However, it seems that the collision system can't differentiate between vertical and horizontal collisions (meaning you can't jump from a corner because the raised step or wall that forms the vertical part is treated as a too-close-to-the-character ceiling)
Thanks for the feedback.
Unfortunately in this version of the GBStudio i can't change the hitbox.
but as soon as the next version comes out I'll fix it as quickly as possible, again, thanks!
:)
Thank you