I imagine this happens because the character is under a very low platform, as the character's hitbox is 16x16, if there is a platform on top he cannot jump
tried again, but that doesn't seem to be the main factor.
However, it seems that the collision system can't differentiate between vertical and horizontal collisions (meaning you can't jump from a corner because the raised step or wall that forms the vertical part is treated as a too-close-to-the-character ceiling)
← Return to game
Comments
Log in with itch.io to leave a comment.
damn, is that beginning jump actually possible? i'm wondering if its an ending, and if its possible are there any tips to making it?
No, the beginning jump is not a ending.
Look closely at all levels and think outside the box... :)
well theres the crystal, the child, the beginning, is there something i'm forgetting?
the crystal are two, but if you let the child, are more tow finals in the cystal...
but have one more secret
and that is staying at the beginning?
the secret final is in the beginning
It's incredibly addictive! ;)
Thanks! : )
I TOUCHED THE GEM STONE!!!!!!
took me 104 deaths tho
I had fun thanks!!!
Thank you!!
nice
:)
tough but fair , had a few issues with the jump as mentioned before but enjoyed it
As soon as possible I will be fixing this problem!
Thanks for the feedback!
I'm really puzzled about the endings. Are ther any clue to see which I'm missing?
Look closely at all levels, think outside the box...
Thanks!
Done!
the most important things are in the archive!
I'm going to try to redo a metroidvania that I missed, and I'm thinking of something original to do for Gameboy :)
Had a really good time playing this. I love some tight platforming. Great game :)
Thank you so much!
I feel genuine stress playing this … good stress! Nice work, Filipe!
Thank you!!!
it's very important to me!
Awesome game! The time element on the heart is a good motivator to keep going! Very nice work!
Thank you so much!
I am very happy to read this!
has a nasty tendency to ignore the jump-button (even when the character is standing still)
I imagine this happens because the character is under a very low platform, as the character's hitbox is 16x16, if there is a platform on top he cannot jump
tried again, but that doesn't seem to be the main factor.
However, it seems that the collision system can't differentiate between vertical and horizontal collisions (meaning you can't jump from a corner because the raised step or wall that forms the vertical part is treated as a too-close-to-the-character ceiling)
Thanks for the feedback.
Unfortunately in this version of the GBStudio i can't change the hitbox.
but as soon as the next version comes out I'll fix it as quickly as possible, again, thanks!
:)
Thank you